I believe that Extended Reality (XR) will be a transformational technology in the coming decade. The hardware and software capabilities to create immersive virtual simulations, and mix reality with them, has grown exponentially in recent years.
I want to be part of the action and I am looking to connect with like minded people.
Planet Siege is a first person turn based tactics and real time strategy game developed for the Oculus Quest platform.
Mount a planetary defense against the invaders in real-time by making strategic decisions about which space defense units to build and where to place them. When your space defense fails, take the fight to the ground controlling multiple squad members and executing a tactical turn based response to the invaders.
Follow step-by-step 3D furniture instructions directly in your real-world environment using Build Buddy, transforming the headache-inducing task of furniture assembly into a walk in the virtual park. Say goodby to squinting at cryptic paper instructions as you breeze through each step using your voice, hand swipe gestures, or finger pokes.
We created the app for the 2024 Meta Quest Presence Hackathon.
I collaborated with a team of 5 across 3 time zones (EST -5, GMT +2, IST +5.5, PST -8).
Void Courier is a VR game that I created for VR Jam 2023.
Inspired by "Portal," and "Portal 2," Void Courier introduces its own unique spin on the puzzle-solving genre. With complete immersion and intuitive controls, you'll find yourself deeply engaged in an experience that challenges your intellect and spatial awareness.
InItsPlace is a cross platform hybrid AR/VR shopping experience that I created for the 2022 Microsoft Mixed Reality Dev Days Hackathon. The application works with both the HoloLens and the Quest 2.
I collaborated with a team of 4 across 3 time zones (EST -5, IST +5.5, NZST +12). We were ranked in the top 5 of the Hackathon.
InItsPlace allows consumers to view items in their actual home- allowing them to select items that match their color scheme/décor and test the fit. It provides retailers a virtual showroom to display their goods.
MindFuel is a mental health VR app that I created with a team of 6 for the 2022 DeepWell Mental Health Game Jam.
Users explore several therapeutic areas. In one area, a single user explores several guided meditations in a serene environment.
The second area is a multi-user experience where users stand along a stream together and share their intrusive thoughts in an anonymous environment. Users grab a thought container and speak their intrusive thoughts (e.g. fears, sadness, anxieties). The user drops their thought into the stream and watches as it floats away.
Mental Health (MH) Hub was a prototype that I developed to demonstrate the interaction between a native mobile application built with Unity and a web app with secure video conferencing.
I used the Google Cardboard SDK and deployed the app on both Android and iOS. The web app was developed with React. Auth0 was used for security and authentication. For RTC (video conferencing), I used the Agora.io platform.
The web app was deployed on AWS. The domain has been retired.
Net Tactics is a 2-player turn based VR multiplayer game that I developed with a team member for the ETHGlobal 2022 Game Jam.
Players perform 3 actions per turn (e.g. move, create a self projection, pick up grenades, throw a grenade). The goal is to damage the other player with grenades. The Player can move towards available grenades or use projections to conceal their true movements.
Players join a server game (Azure hosted) or host games themselves. We envisioned integrating player avatar NFTs to target the Web3 game jam theme but did not complete this feature.
This was my Global Game Jam 2021 submission. I worked with two other team members on the VR game.
You run the lost and found desk at the ball, and Cinderella isn't the only one missing her shoe. Can you get the shoes back to the nobles by midnight?
One of my early projects. I tried to recreate my neighborhood as a virtual environment.
My goal was to understand the limits of Unity and modeling software when it came to creating VR environments. I used Blender, Substance Painter, Substance Designer, and Unity.